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All
About Cowboy Action Shooting
In the coming months, Beretta
USA, in cooperation with Stoeger
Publishing will offer select chapters from
this quintessential book as a way to introduce you to
the colorful and exciting world of Cowboy Action Shooting.
THIS
MONTH:
Chapter 9
- "Mounted
Cowboy Action Shooting"
The
horse knew from the way his rider made him trot circles
that something was up. The cowboy patted the horses
neck as he sized up the ten crooks blocking his way.
Five bullies stood in a loose semi-circle a few yards
away and five more were lined up down the center of
the dirt street. It was a dangerous gauntlet, but it
had to be ridden. His pistols held five pills apiece
and he didn't intend to miss.
Let's
get to it, he thought, and put his left leg hard on
the horse. The horse leaped off on the right lead as
the cowboy pulled his off-side six-gun and made for
the middle of the miscreants. In seconds he put paid
to them all and bolstered his empty shooter as he swung
his horse around a barrel at the end of the street.
Galloping back up the street, he drew his other gun.
Escape never entered his mind. At the end of the street,
he suddenly wheeled his horse and ran down the final
five felons, firing as he came. Standing his stirrups
and bathed in billows of black powder smoke, the courageous
cowboy coolly cocked and fired, as one by one the craven
cowards crumbled before his unerring aim. With his last
shot, he sat his horse and gently drew him down, patting
him on the neck.
The
above is not some passage from a poorly written 19th
century dime novel, but an annoyingly alliterative account
of a typical stage, or course of fire, in a Cowboy Mounted
Shooting event. The dirt street could be an equestrian
arena or some other suitable open ground. The "Bad Men"
are ten-inch balloons atop four-foot flexible poles.
A contestants performance is timed to within one one-hundredth
of a second and misses and/or unengaged targets pulling
penalties of five seconds each. Procedural errors cost
ten seconds apiece, and a dropped pistol while on the
course earns a DQ (disqualification) for the stage.
More difficult dian it sounds
Shooting
demands concentration, horsemanship and skillful gun
handling, all under great pressure.
Part
barrel race, part shootin' match and part Wild West
Show, Mounted Shooting is about as safe as such a heart-and-hoof
pounding sport can be. Match ammunition is either Cowboy
Mounted Shooting Association, CMSA, or Single Action
Shooting Society, SASS, .45 Colt Caliber blanks carefully
regulated. No other ammunition of any kind is allowed
anywhere near the arena. Not that rail-birds are in
any danger. Only 1.5 cc of FFg black powder propels
.5 cc of soft corn cob media, the range at which blanks
will burst a balloon is barely 10 or 12 feet away, depending
on the wind direction. Even so, all firearms are loaded
and unloaded by the official match armorer, and nobody
is allowed to leave the arena with a loaded gun.
Revolvers
must be period correct, and while Colt replicas are
most popular with mounted competitors, as with "ground"
shooters, Remingtons and Schofields are appropriate
and equally effective. Riders have individual theories
on barrel length, with 43/4-inch probably most desirable
for its cone of dispersal and ease of handling in the
saddle. Gunleather is perhaps a more important consideration.
Drawing and holstering is done at speed while maneuvering
through the course of fire and setting up for the next
target. Pistols and holsters must be secure and quickly
accessible.
The rider's
apparel and gear must also be accurate for the period,
as must each contestant's tack. Only leather saddles
and bridles are allowed, and these ought to be the types
used prior to 1900. Half-seat Great Plains, Texas Trail
and Hope (Santa Fe) saddles are much ridden by competitors,
as are Mexican Charro and the later Loop Seat stock
saddles. McClellan Cavalry saddles and early period
Mochila or Mother Hubbards are also used, reproduced
by savvy saddlemakers. But while authentically recreated
saddles, bridles, clothing and gunleather may be readily
available, riding ability and pistolcraft come only
with hard work and practice. Gunhandling and marksmanship
can be acquired rather quickly, but horsemanship is
another matter.
"Ours
is an equestrian sport", says CMSA founder and six-time
CMSA National Champion Jim Wm. Bruce Rodgers. "The guns
and balloons create an exciting horse competition. Like
roping, it gives you something challenging to do with
your hands." Rodgers is a real estate broker from Scottsdale,
AZ who started the CMSA organization in 1994 with co-founders
John Bronc Peel (first CMSA World Champion) and noted
gun writer and Wild West performer Phil Spangenberger.
When the first official CMSA match was held at Winter
Range in February of 1994, the hell-for-leather, horse-and-gun
game thrilled both riders and spectators. As with Cowboy
Action Shooting, the number of members and events continues
to grow daily.
Once
mounted shooting was added to the World Championships,
that event grew dramatically, requiring two arenas and
three full days to accommodate the ballooning number
of contestants. Many competitors also perform in the
Wild West Show, another popular annual attraction at
End of Trail. Trail boss for the SASS Mounted program
is Dan Doc Bones Howard, who views Mounted Shooting
as a natural extension of Cowboy Action, leading to
the completion of the triad of cowboy, horse and six-gun.
"The SASS Mounted Shooting program is intended to help
fulfill the fantasies so many folks have of the Old
West during the cowboy era," says Howard. "While we
enjoy the competition, the real intent is to enjoy the
horses, the traditional 19th century dress and tack,
and the Spirit of the Game." Howard's hope is that SASS
Mounted Shooting, like Cowboy Action, will remain an
amateur sport, existing without the corrupting influences
of money prizes and sponsored competitors.
Both
CMSA and SASS play the game pretty much the same way,
emphasizing safety, horsemanship and pistol proficiency.
Both hold authenticity of garb, gear and guns central
to the game. And both require a safe level of riding
ability and manageable. Like roping and polo, it's one-handed
work demanding an independent seat wherein the rider
is secure at all gaits, in balance with his horse and
free to do other things with his hands and attention.
It's the ability to ride and rope or shoot with or without
stirrups, reins or hanging on the horn of the saddle.
It is keeping your heels down, your mind in the middle
and your legs on the horse, no matter what. If you can't
sit a trot, or find yourself grabbing the horn to stay
in the saddle, or if you have to use rubber bands to
keep from losing stirrups, you need more instruction
and saddle time prior to competing.
The rest
is up to the horse. Jim Rodgers is correct in describing
the horse as a "running, shooting platform who delivers
his rider to the target as fast and as close as possible."
As in roping and barrel racing, the horse's athletic
ability is paramount. Mounted Shooting involves intricate
patterns executed while aiming at ten-inch targets,
changing both guns and leads at least twice and sometimes
simultaneously. Riders need that "independent seat"
and the horse must remain in hand while digging around
barrels and stretching out for top speed. "The horse
has to come into the bridle when asked," Rodgers adds,"to
position itself at targets and bend around your leg
at the barrels. These horses have to be flexible and
light on the forehand. They have to sprint and then
come right back to you." Rogers calls it continuity
of movement. Such horses result only from patient training.
Quarter
horses and quarter types prevail, although Arabians
and mules do well. The CMSA and SASS are "all-breed"
organizations. A horse's ability to tolerate gunfire
is more important than his papers. Ear plugs may help
in special cases, but the only correct approach is patient
training. The consensus among successful mounted shooters
is that the horse should be started with a cap gun,
shotgun primer, or a percussion pistol cap, in a round
pen or other appropriate enclosure. The horse should
be shown the gun, allowed to smell it and, as Jim Rodgers
says, be "sacked out" with the pistol: Rubbed and gently
touched with it until he senses no threat. The animal
should also be introduced to balloons separately, so
it doesn't associate the balloons with gunfire. He'll
do that soon enough. Eight to twelve inch balloons aren't
that hard to hit from four or five feet away, if standing
still on the ground. Galloping by on a fast horse, 10
balloons go by like pickets in a fence, especially when
they must be engaged in a particular order, with barrels
and other obstacles skillfully negotiated exactly. Such
skills aren't learned from books, but must be mastered
before entering that first Mounted Shooting match.
A rider's
seat can only be acquired by riding and with qualified
instruction. Gun handling and shooting skills are a
matter of instruction and practice. Both the CMSA and
SASS offer clinics and private instruction in both spheres
is readily available. Most Cowboy Mounted shooters were
horsemen and women before strapping on six-guns and
Mounted Shooting is a great weekend horse game that
doesn't require cows or stock pens. It does require
gunleather that's appropriate for horseback use. This
means secure period-correct holster and a gunbelt worn
high and snug. Some of the sport's "gamesmen" wear both
holsters on their stomachs, obliquely canted toward
their strong hand. Perhaps they hope to gain a hundredth
of a second, drawing or holstering by this affectation.
Others use pommel holsters for the same reason. It's
doubtful that either of these less than authentic measures
provide the shooter with any real competitive edge.
Period photographs fail to reveal such uses among the
real cowboys in the Old West.
Crossdraw,
on the other hand, may be a good idea for some mounted
shooters. With short range blanks, they aren't the same
safety consideration as with Cowboy Action shooters.
Severely canted cross-draws, though, can lose a pistol
on the course if they're not snug enough to retain it
through the rough-and-tumble of a stage. A gun in the
dirt is a "stage DQ." Nor should neophyte mounted shooters
be deterred by the prowess of the sport's Top Hands.
Both the CMSA and SASS classify riders by experience
and skill levels, awarding points and prizes accordingly.
These divisions level the arena, because nobody starts
at the top. Those who yearn for the thrill of galloping
around blazing away with six-guns like they've always
wanted to, have but to train themselves and an equine
teammate, and then join SASS and the CMSA. Cowboy Action
Shooting, a-horse or a-foot, evokes the fantasies that
re-create the Old West in our heart and minds.
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